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  Обновление - Патч 1.1.7.5
Posted by: alemant - 12-01-2016, 07:11 PM - Forum: Тех.Раздел - Replies (2)

Hey everyone,

We’re releasing the changes you may have seen in our announcement of the BETA branch patch notes. Now all of these changes are being released along with some few minor adjustments and fixes. Full patch notes below:

Patch notes (ver. 1.1.7.4):
New features and tweaks:

  • Falling damage has been re-enabled. Take care jumping now!
  • To satisfy demands of some users we have added new attack direction bindings in the Controls section of the game. You can bind each directional attack to a separate key. Thrusting with a mouse wheel feels so goood Smile
  • Added barefoot effect. You need to wear any type of boots in order to reach fully intended character speed
  • Added a server setting, which can alter the speed of tree growth. It is intended that trees now grow slower. Also, server admins are not required to manually run scripts to remove trees stumps from the gameworld. It is possible to speed up forest growth via two ways:
1. by changing TreeAgingSpeed setting in cm_forest_maintenance.xml before server startup (this will be persistent between server restarts)
2. by changing script variable $ForestMaintenance::treeAgingSpeed via server console (the setting will be reset when you restart the server, may be useful for experimentation)
  • Melee attacks with insufficient skill are 25% slower now (instead of 50%)
  • Crops, trees and livestock growth now strictly depends on weather, which in turn depends on the season
  • Added a bunch of new ingredients and items for armor crafting abilities: "Make Armor" and "Leatherworking"
  • Buffed passive defense to a maximum of 70% if block is active and a maximum of 50% if the shield is in hand but block is not active
  • Fixed Shield block animation
  • The speed that you raise your shield is now dependent on shield weight
  • Crossbows should work more adequately now (reload, shooting, aiming). Crossbow bolts can now be equipped in lower slots.
  • Tweaked throwing weaponry projectile speeds to result in more realistic trajectories
  • New training field model added with tweaked recipes for it
  • Reworked alchemy herbs so they are now easier to spot and target in grass
  • Critical equipment weight is now dependent on Constitution
  • Critical equipped weapon weight is now dependent on Strength
  • Changed parry mechanics. Parrying has a limited duration and stagger chance depending on a weapon’s weight now
  • Added the ability to fight with a spear and shield (Both appropriate skills are required)
  • Added regions and the ability to craft with regional resources has been introduced
  • Veteran and Royal armors are now crafted with blueprints, you can acquire these blueprints by crafting regular armor
  • Inventory no longer has magical healing properties for horses
  • Some weapons now have a chance to stun or knockout an enemy
  • Stun resistance is now dependent on Willpower
  • Each point of Intelligence now gives 2 skill points
  • The quality of metal items is now dependent on metal type. The highest quality weapon is now possible only using Vostaskus steel.
  • Changes made to some building and item recipes
  • WIld animals now walk and turn properly on terrain with proper animations
  • copper ingots, bars, lumps excluded from Common metals group
  • specific metal in some recipes changed to Common metals
  • quality cap of metal items changed to 60-80-100 (iron - steel - Vostascus steel)
  • Sleeper’s moon night has been removed. Perhaps we’ll see it again …someday

Bug fixes:
  • Fixed multiple collision related exploits, where players were able to squeeze themselves through closed doors and gates
  • Multiple chat window related fixes and tweaks
  • Recycling of metals now should provide more adequate results
  • Fixed incorrect wild animal AI calculations that caused excessive lag on servers
  • Wild animals’ tracks now correctly lead you to the wild animal
  • Fixed a bug with incorrect weight calculation when moving containers inside your inventory
  • Fixed a rare network related crash
  • Fixed a rare shadows bug, when observing terrain from a high elevation
  • Implemented new webkit support. We expect that ingame tutorials should work properly and be faster and more stable.
  • “Pour on ground” ability will only work in a hostile claim area during Judgement Hour
  • Client runs more smoothly when launching and added a splash screen while the client is loading


Patch notes (ver. 1.1.7.5):

This small patch resolves issue with horses causing lags while inside houses.

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  Обновление - Патч 1.1.7.0 BETA
Posted by: alemant - 11-26-2016, 09:16 AM - Forum: Тех.Раздел - Replies (9)

Такс, что же в скорее будет...

1. Введено урон от падения с высоты. Столкновения на большой скорости друг с другом. При этом не возобновилась "смерть в багояме".

2. Деревья так и будут расти долго, ибо это реалистично. (Отдельная настройка для сервера введена, где можно регулировать скорость, по умолчанию - долго)


Описание Патча (версия 1.1.7.0.):

Новые функции и настройки:
- Урон при падении включен. Забудьте про прыжки с стен, больших строений!
- Добавлен эффект босиком. Вы должны носить любой тип обуви, чтобы достичь полного показателя скорости.
- Добавлена настройка сервера, который может изменять скорость роста деревьев. Предполагается, что деревья в настоящее время растут медленнее. Кроме того, администраторы сервера не требуется вручную запускать скрипты, чтобы удалить деревья пни из игрового мира.
- Атаки ближнего боя с недостаточным умением на 25% медленнее сейчас, (вместо 50% что было).
- Зерновые культуры, деревья и рост животноводства в настоящее время строго зависит от погоды, которая, в свою очередь, зависит от сезона.
-Добавлена куча новых ингредиентов и предметов для крафта бронированных предметов "Make Armor" и шитья? "Leatherworking"
- Защита в активном блоке максимум до 70%, и не более 50%, если щит находится в руке, но блок не активен.
- Анимация блока щитом.
- Скорость, с которой вы поднимаете ваш щит теперь зависит от веса щита.
- Арбалеты должны работать более адекватно сейчас (перезагрузить, стрельба, прицеливание). Арбалетные болты теперь могут быть надеты в нижних слотах(на пояс).
- Подправлена скорость метания метательного оружия, приведено к более реалистичных траектории.
Добавлена новая модель полевой подготовки и отлажены рецепты.
- Переработаны алхимические травы, легче выцелить их при сборе.
- Критическая масса экипировки теперь зависит от Телосложения (Constitution)
- Критический вес надетого оружие теперь зависит от Силы (Strength)
- Изменена механика парирования. Парировать имеет ограниченную продолжительность и зависит от веса оружие в настоящее время. (сюрприз блокодрочерам хД)
- Добавлена возможность воевать с копьем и щитом (Оба соответствующие навыки необходимы)
- Added regions and the ability to craft with regional resources has been introduced?
- Ветеранские и Королевские доспехи теперь с чертежами, вы можете приобрести эти чертежи, обрабатывая регулярную броню...?.
- Убрав лошадь в инвентарь больше ее не вылечит.
- В некоторых видах оружия теперь есть шанс оглушить или с  отправить в накдаун врага.
- Сопротивление к оглушению теперь зависит от Силы воли (Willpower)
- Каждое очко Интелекта теперь дает 2 очка навыка.
- Качество металлических изделий в настоящее время зависит от типа металла. Самое высокое качество оружие теперь можно сделать только с помощью востаской стали (ахаха вот вам и на лицухе ребаланс).
- Внесены изменения в некоторые рецепты строительства.
- Ночи теперь обычные, без красной луны. Может быть, мы увидим ее снова когда-нибудь ...

Исправление ошибок:
- Исправлены многочисленные баги, связанные с подавлением сквозь текстуру игроков через закрытые двери, ворота.
- Окно чата исправления и улучшения.
- Исправлено некорректное расчеты АI диких животных...
- Исправлена ошибка с некорректным расчетом веса при перемещении контейнеров внутри вашего инвентаря/
- Исправлены редкие вылеты.
- Реализована новая поддержка WebKit. Мы ожидаем, что внутриигровые учебники должны работать должным образом и быть более быстрыми и стабильными.
- Способность “Pour on ground” будет работать только во враждебной зоне клайма во время Судного Часа.
- Клиент работает более разумно при запуске, пока клиент загружается увидите заставку.


? - означает сомнение в хоть каком то смысле моего гугловского перевода, так что извините

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  Life is Feudal 1.1.7.0 BETA Patch Notes
Posted by: Zealite - 11-26-2016, 07:54 AM - Forum: News - No Replies

Hey everyone,

We’ve introduced some major physics refactoring, which has removed the “pit of death” collision issues. This has allowed us to re-enable falling damage for greater immersion and realism. Please do be careful now if jumping from your house roof or while slamming at high speed into each other. 
As for tree growth speed, it is intended to be slow for enhanced realism. As a result, we have implemented a new server setting that allows you to tweak this if the default setting is a little too painful.

Patch notes (ver. 1.1.7.0):

New features and tweaks:

  • Falling damage has been re-enabled. Take care jumping now!
  • Added a barefoot effect. You need to wear any type of boots in order to reach fully intended character speed
  • Added a server setting that can alter the speed of tree growth. It is intended that trees now grow slower. Also, server admins are not required to manually run scripts to remove trees stumps from the gameworld
  • Melee attacks with insufficient skill are 25% slower now (instead of 50%)
  • Crops, trees and livestock growth now strictly depends on weather, which in turn depends on the season
  • Added a bunch of new ingredients and items for armor crafting abilities: "Make Armor" and "Leatherworking"
  • Buffed passive defense to a maximum of 70% if block is active and a maximum of 50% if the shield is in hand but block is not active 
  • Fixed Shield block animation 
  • The speed that you raise your shield is now dependent on shield weight
  • Crossbows should work more adequately now (reload, shooting, aiming). Crossbow bolts can now be equipped in lower slots.
  • Tweaked throwing weaponry projectile speeds to result in more realistic trajectories
  • New training field model added and tweaked recipes for it
  • Reworked alchemy herbs so they are now easier to spot and target in grass
  • Critical equipment weight is now dependent on Constitution
  • Critical equipped weapon weight is now dependent on Strength
  • Changed parry mechanics. Parrying has a limited duration and stagger chance depending on a weapon’s weight now.
  • Added the ability to fight with a spear and shield (Both appropriate skills are required)
  • Added regions and the ability to craft with regional resources has been introduced
  • Veteran and Royal armors are now crafted with blueprints, you can acquire these blueprints by crafting regular armor
  • Inventory no longer has magical healing properties for horses
  • Some weapons now have a chance to stun or knockout an enemy
  • Stun resistance is now dependent on Willpower
  • Each point of Intelligence now gives 2 skill points
  • The quality of metal items is now dependent on metal type. The highest quality weapon is now possible only using Vostaskus steel.
  • Changes made to some building and item recipes
  • Sleeper’s moon night has been removed. Maybe we’ll see it again …someday

Bug fixes:
  • Fixed multiple collision related exploits, where players were able to squeeze themselves through closed doors and gates
  • Multiple chat window related fixes and tweaks
  • Fixed incorrect wild animal AI calculations that have caused excessive lag on servers
  • Fixed a bug with incorrect weight calculation when moving containers inside your inventory
  • Fixed a rare network related crash
  • Implemented new webkit support. We expect that ingame tutorials should work properly and be faster and more stable. 
  • “Pour on ground” ability will only work in a hostile claim area during Judgement Hour
  • Client runs more smoothly when launching and added a splash screen while the client is loading
http://steamcommunity.com/app/290080/discussions/0/152390014786726260/

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  Проблемы с обновлением
Posted by: Eliah - 11-25-2016, 02:55 PM - Forum: Основной раздел - Replies (8)

Обновили игру и у меня пропали сервера. Обновил - теперь пишет отсутствует icuuc51.dll и cannot load library Qt5Core.dll. Что делать?


Кое-как настроил игру и начал играть, вот и обновление: снова сиди и голову себе ломай как что сделать, где что скачать Sad

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Heart Жизнь одного Феодала...
Posted by: alemant - 11-24-2016, 09:55 PM - Forum: Tavern / Таверна - Replies (5)



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  Update 1.1.5.7 for Eng players
Posted by: alemant - 11-24-2016, 02:14 PM - Forum: Tech. section - No Replies

Welcome to 1.1.5.7!

[Image: 2bae62953528c9b32cf7080d8e163f42.jpg]

Quote:If you want to join one of our servers, you need:

1. In order to make the game in sync with the steam upgrade to the latest version;
2. Download the updater program;
3. Move the updater to the root folder with the game;
"...\Steam\steamapps\common\Life is Feudal Your Own"
4. Start the update program and agree to the request to obtain root privileges if necessary;
5. Click Update, and wait;
6. After the download is complete, click the exit;
7. Start yo_cm_client.exe
8. In the main menu, press Alt + Z, to connect to the x20 server.
In the main menu, press Alt + X to connect to the server x1.
Press Alt + C from the main menu to connect to the x5 server.

This patch makes the client sync with our game server settings.





[Image: SatEVvW1.png]


P.S. im sorry for my english  Wink

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