10-31-2016, 10:19 PM
Quote:Patch notes (ver. 1.1.5.7):
New features and tweaks:
Implemented completely new AI behavior and spawning algorithms. Animals should be able to follow you inside buildings, not get stuck between trees, spawn better with less bugs and generally work more adequately, with better performance server side
Implemented a new forest growth algorithm. Bush growth is taken into account and the overall performance of growing forests should be improved. The visual aspect of the growth should look better too. Overall speed of forest growth has also been significantly lowered
Cells blocked by buildings/tunnels/forest visualization is now client side only. It should increase the performance of ‘Observe Mode’ and make it more responsive
Added burning heads on sticks
Added Sleeper’s moon visuals. Wolves have demonic eyes now too
Added new ability - gathering nuts, which will appear as an inventory item
Primitive cooking recipes now available for the big cauldron and kitchen
Grass will not grow under buildings, around tunnels and on cells that are blocked by construction or tunnels
Bug fixes:
Fixed a notorious and elusive bug with tanning tubs and drying racks being bugged out in certain unusual circumstances. This may hopefully also fix similar bugs with campfires and other objects that have lengthy crafting processes
Players are now spawned exactly at the same coordinates they logged off from. This is to prevent exploits, which allowed players to log out near castle walls, only to appear on top of it after logging back in
Multiple fixes for improper movable objects positioning/drop
Traps no longer disable invulnerable players (I.E. spawning on top of the trap)
Fixed mines for copper ability duration
Some other minor fixes
Как бы все что было в предыдущем бета, здесь, плюс добавлено горящие головы, демонические глаза в волков, "горящая"луна)))