Patch notes (ver. 1.1.5.1 - BETA)
Quote:In this beta patch, we’re proud to introduce to you two systems, which have been completely rewritten from scratch: animal AI and forest growth algorithms. You may come across some small bugs and glitches here and there, as it is the first time we’ll be testing these new systems on a massive scale with real players, so don’t worry!
В этом бета-патч, мы с гордостью представляем вам две системы, которые были полностью переписаны с нуля: животные AI и алгоритмы роста лесов. Вы можете столкнуться с некоторыми небольшими багами и глюками здесь и там, так как это первый раз, когда мы будем тестировать эти новые системы в массовом масштабе с реальными игроками, так что не волнуйтесь!
Quote:New features and tweaks:
Implemented completely new AI behavior and spawn algorithms. Animals should be able to follow you inside buildings, not get stuck between trees, spawn better with less bugs and generally work more adequately, with better performance server side
Implemented a new forest growth algorithm. Bush growth is taken into account and the overall performance of growing forests should be better now. The visual aspect of the growth should look better too. Overall speed of forest growth has also been significantly lowered
Cells blocked by buildings/tunnels/forest visualization is now client side only. It should increase the performance of ‘Observe Mode’ and make it more responsive
Added new ability - gathering nuts, which will appear as an inventory item
Primitive cooking recipes now available on the big cauldron and kitchen
Bug fixes:
Fixed a notorious and elusive bug with tanning tubs and drying racks being bugged out in certain unusual circumstances. This might also fix similar bugs with campfires and other objects that have lengthy crafting processes
Players are now spawned exactly at the same coordinates they logged off from. This is to prevent exploits, which allowed players to log out near castle walls, only to appear on top of it after logging back in
Multiple fixes for improper movable objects positioning/drop
Traps no longer disable invulnerable players (just spawned on the trap)
Fixed mine for copper ability duration
Some other minor fixes
Вкратце, бета версия нового АИ животных, новая технология роста деревьев...скорость их роста значительно снижена.
Добавлены новые возможности - сбор орехов, который будет отображаться в качестве инвентарного объекта.
Примитивные рецепты приготовления теперь доступны на большом котле и кухни.
Исправлены ошибки с ваннами и сушилками.
Пофиксены релоги, при котором игрок появлялся на стенах, башнях и т.д., теперь появляется там же где вышел как бы.