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Patch notes (0.2.11.4)
#1
Dear players! Sorry for the long patch delay. We are mostly consumed with bug fixes and the new claims system development along with all the PAXSouth-related rush. But we are working hard to stay true to our Roadmap and provide you with gameplay updates along with bug fixes and optimizations in a timely manner! 

P.S Roadmap updated. 

Patch notes (ver. 0.2.11.4): 
  • Small pits that are dug on terrain surfaces will mend back into a smooth terrain after 1 in game day. That is our first step towards a proper decay system and countermeasure against griefers that have dug random pits inside your castle to prevent further building 
  • Implemented untrained weapon usage. If your weapon skill is lower than 30, your attacks will be 2 times slower and will inflict less damage because of that 
  • Fixed a notorious rendering bug, when paved roads and some crop fields were rendered in black in a certain circumstances 
  • Some bag recipes are fixed and should work properly now 
  • Fixed numerous minor bugs and provided some optimizations 
http://steamcommunity.com/games/lifeisfeudal/announcements/detail/112923269181811914
 
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