Zealite.net forums

Full Version: Patch notes (0.2.11.4)
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Dear players! Sorry for the long patch delay. We are mostly consumed with bug fixes and the new claims system development along with all the PAXSouth-related rush. But we are working hard to stay true to our Roadmap and provide you with gameplay updates along with bug fixes and optimizations in a timely manner! 

P.S Roadmap updated. 

Patch notes (ver. 0.2.11.4): 
  • Small pits that are dug on terrain surfaces will mend back into a smooth terrain after 1 in game day. That is our first step towards a proper decay system and countermeasure against griefers that have dug random pits inside your castle to prevent further building 
  • Implemented untrained weapon usage. If your weapon skill is lower than 30, your attacks will be 2 times slower and will inflict less damage because of that 
  • Fixed a notorious rendering bug, when paved roads and some crop fields were rendered in black in a certain circumstances 
  • Some bag recipes are fixed and should work properly now 
  • Fixed numerous minor bugs and provided some optimizations 
http://steamcommunity.com/games/lifeisfeudal/announcements/detail/112923269181811914