Features, that we had implemented at our server:
Swamp:
Added ability to create the bog surface in the strategic objectives for the defense of the fort.
Movement speed of the player in the swamp is reduced by 50%.
The exact recipe creation will not be disclosed, but it will POSSIBLE depend on the time elapsed since the last change of cell, weather and composition of soil layers in the cell.
Good luck in the experiments with the landscape.
Keep (masonry), large keep (architecture):
Added ability to claim these buildings. Capacity of this buildings 20 and 30 players respectively.
- lack of full map wipe, skills wipe, etc.
- tonnels rollback system;
- mini-wipe system based on the statistics of an active player in the world;
- commit changes of territory;
- notification system in the game;
- custom terraforming (check donate page);
- grass growth on fertile soil;
- the creation swamps;
- automatic deletion of binding to the house inactive players (not played during the week);
- automatic cleaning accounts with characters that have been inactive for more than 2 month;
- unique events (maze, the conquest of "Everest", etc.);
- claim/set home ability for keeps (castle);
- You can invite somebody to party by /invite player_first_name command;
and much more.
Swamp:
Added ability to create the bog surface in the strategic objectives for the defense of the fort.
Movement speed of the player in the swamp is reduced by 50%.
The exact recipe creation will not be disclosed, but it will POSSIBLE depend on the time elapsed since the last change of cell, weather and composition of soil layers in the cell.
Good luck in the experiments with the landscape.
Keep (masonry), large keep (architecture):
Added ability to claim these buildings. Capacity of this buildings 20 and 30 players respectively.