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		<title><![CDATA[Zealite.net forums - Tech. section]]></title>
		<link>https://forum.zealite.net/</link>
		<description><![CDATA[Zealite.net forums - https://forum.zealite.net]]></description>
		<pubDate>Mon, 01 Jun 2026 04:21:49 +0000</pubDate>
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			<title><![CDATA[Update 1.1.7.5 for Eng players]]></title>
			<link>https://forum.zealite.net/showthread.php?tid=2661</link>
			<pubDate>Fri, 02 Dec 2016 03:22:41 +0800</pubDate>
			<guid isPermaLink="false">https://forum.zealite.net/showthread.php?tid=2661</guid>
			<description><![CDATA[Hey everyone,<br />
<br />
We’re releasing the changes you may have seen in our announcement of the BETA branch patch notes. Now all of these changes are being released along with some few minor adjustments and fixes. Full patch notes below:<br />
<br />
<span style="font-weight: bold;">Patch notes (ver. 1.1.7.4):</span><br />
<span style="font-weight: bold;">New features and tweaks:</span><br />
<ul>
<li>Falling damage has been re-enabled. Take care jumping now!</li>
<li>To satisfy demands of some users we have added new attack direction bindings in the Controls section of the game. You can bind each directional attack to a separate key. Thrusting with a mouse wheel feels so goood <img src="https://forum.zealite.net/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /></li>
<li>Added barefoot effect. You need to wear any type of boots in order to reach fully intended character speed</li>
<li>Added a server setting, which can alter the speed of tree growth. It is intended that trees now grow slower. Also, server admins are not required to manually run scripts to remove trees stumps from the gameworld. It is possible to speed up forest growth via two ways:<br />
</li></ul>
1. by changing TreeAgingSpeed setting in cm_forest_maintenance.xml before server startup (this will be persistent between server restarts)<br />
2. by changing script variable &#36;ForestMaintenance::treeAgingSpeed via server console (the setting will be reset when you restart the server, may be useful for experimentation)<ul>
<li>Melee attacks with insufficient skill are 25% slower now (instead of 50%)</li>
<li>Crops, trees and livestock growth now strictly depends on weather, which in turn depends on the season</li>
<li>Added a bunch of new ingredients and items for armor crafting abilities: "Make Armor" and "Leatherworking"</li>
<li>Buffed passive defense to a maximum of 70% if block is active and a maximum of 50% if the shield is in hand but block is not active</li>
<li>Fixed Shield block animation</li>
<li>The speed that you raise your shield is now dependent on shield weight</li>
<li>Crossbows should work more adequately now (reload, shooting, aiming). Crossbow bolts can now be equipped in lower slots.</li>
<li>Tweaked throwing weaponry projectile speeds to result in more realistic trajectories</li>
<li>New training field model added with tweaked recipes for it</li>
<li>Reworked alchemy herbs so they are now easier to spot and target in grass</li>
<li>Critical equipment weight is now dependent on Constitution</li>
<li>Critical equipped weapon weight is now dependent on Strength</li>
<li>Changed parry mechanics. Parrying has a limited duration and stagger chance depending on a weapon’s weight now</li>
<li>Added the ability to fight with a spear and shield (Both appropriate skills are required)</li>
<li>Added regions and the ability to craft with regional resources has been introduced</li>
<li>Veteran and Royal armors are now crafted with blueprints, you can acquire these blueprints by crafting regular armor</li>
<li>Inventory no longer has magical healing properties for horses</li>
<li>Some weapons now have a chance to stun or knockout an enemy</li>
<li>Stun resistance is now dependent on Willpower</li>
<li>Each point of Intelligence now gives 2 skill points</li>
<li>The quality of metal items is now dependent on metal type. The highest quality weapon is now possible only using Vostaskus steel.</li>
<li>Changes made to some building and item recipes</li>
<li>WIld animals now walk and turn properly on terrain with proper animations</li>
<li>copper ingots, bars, lumps excluded from Common metals group</li>
<li>specific metal in some recipes changed to Common metals</li>
<li>quality cap of metal items changed to 60-80-100 (iron - steel - Vostascus steel)</li>
<li>Sleeper’s moon night has been removed. Perhaps we’ll see it again …someday<br />
</li></ul>
<br />
<span style="font-weight: bold;">Bug fixes:</span><ul>
<li>Fixed multiple collision related exploits, where players were able to squeeze themselves through closed doors and gates</li>
<li>Multiple chat window related fixes and tweaks</li>
<li>Recycling of metals now should provide more adequate results</li>
<li>Fixed incorrect wild animal AI calculations that caused excessive lag on servers</li>
<li>Wild animals’ tracks now correctly lead you to the wild animal</li>
<li>Fixed a bug with incorrect weight calculation when moving containers inside your inventory</li>
<li>Fixed a rare network related crash</li>
<li>Fixed a rare shadows bug, when observing terrain from a high elevation</li>
<li>Implemented new webkit support. We expect that ingame tutorials should work properly and be faster and more stable.</li>
<li>“Pour on ground” ability will only work in a hostile claim area during Judgement Hour</li>
<li>Client runs more smoothly when launching and added a splash screen while the client is loading<br />
</li></ul>
<br />
<br />
<br />
<span style="font-weight: bold;">Patch notes (ver. 1.1.7.5):</span><br />
<br />
This small patch resolves issue with horses causing lags while inside houses.]]></description>
			<content:encoded><![CDATA[Hey everyone,<br />
<br />
We’re releasing the changes you may have seen in our announcement of the BETA branch patch notes. Now all of these changes are being released along with some few minor adjustments and fixes. Full patch notes below:<br />
<br />
<span style="font-weight: bold;">Patch notes (ver. 1.1.7.4):</span><br />
<span style="font-weight: bold;">New features and tweaks:</span><br />
<ul>
<li>Falling damage has been re-enabled. Take care jumping now!</li>
<li>To satisfy demands of some users we have added new attack direction bindings in the Controls section of the game. You can bind each directional attack to a separate key. Thrusting with a mouse wheel feels so goood <img src="https://forum.zealite.net/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /></li>
<li>Added barefoot effect. You need to wear any type of boots in order to reach fully intended character speed</li>
<li>Added a server setting, which can alter the speed of tree growth. It is intended that trees now grow slower. Also, server admins are not required to manually run scripts to remove trees stumps from the gameworld. It is possible to speed up forest growth via two ways:<br />
</li></ul>
1. by changing TreeAgingSpeed setting in cm_forest_maintenance.xml before server startup (this will be persistent between server restarts)<br />
2. by changing script variable &#36;ForestMaintenance::treeAgingSpeed via server console (the setting will be reset when you restart the server, may be useful for experimentation)<ul>
<li>Melee attacks with insufficient skill are 25% slower now (instead of 50%)</li>
<li>Crops, trees and livestock growth now strictly depends on weather, which in turn depends on the season</li>
<li>Added a bunch of new ingredients and items for armor crafting abilities: "Make Armor" and "Leatherworking"</li>
<li>Buffed passive defense to a maximum of 70% if block is active and a maximum of 50% if the shield is in hand but block is not active</li>
<li>Fixed Shield block animation</li>
<li>The speed that you raise your shield is now dependent on shield weight</li>
<li>Crossbows should work more adequately now (reload, shooting, aiming). Crossbow bolts can now be equipped in lower slots.</li>
<li>Tweaked throwing weaponry projectile speeds to result in more realistic trajectories</li>
<li>New training field model added with tweaked recipes for it</li>
<li>Reworked alchemy herbs so they are now easier to spot and target in grass</li>
<li>Critical equipment weight is now dependent on Constitution</li>
<li>Critical equipped weapon weight is now dependent on Strength</li>
<li>Changed parry mechanics. Parrying has a limited duration and stagger chance depending on a weapon’s weight now</li>
<li>Added the ability to fight with a spear and shield (Both appropriate skills are required)</li>
<li>Added regions and the ability to craft with regional resources has been introduced</li>
<li>Veteran and Royal armors are now crafted with blueprints, you can acquire these blueprints by crafting regular armor</li>
<li>Inventory no longer has magical healing properties for horses</li>
<li>Some weapons now have a chance to stun or knockout an enemy</li>
<li>Stun resistance is now dependent on Willpower</li>
<li>Each point of Intelligence now gives 2 skill points</li>
<li>The quality of metal items is now dependent on metal type. The highest quality weapon is now possible only using Vostaskus steel.</li>
<li>Changes made to some building and item recipes</li>
<li>WIld animals now walk and turn properly on terrain with proper animations</li>
<li>copper ingots, bars, lumps excluded from Common metals group</li>
<li>specific metal in some recipes changed to Common metals</li>
<li>quality cap of metal items changed to 60-80-100 (iron - steel - Vostascus steel)</li>
<li>Sleeper’s moon night has been removed. Perhaps we’ll see it again …someday<br />
</li></ul>
<br />
<span style="font-weight: bold;">Bug fixes:</span><ul>
<li>Fixed multiple collision related exploits, where players were able to squeeze themselves through closed doors and gates</li>
<li>Multiple chat window related fixes and tweaks</li>
<li>Recycling of metals now should provide more adequate results</li>
<li>Fixed incorrect wild animal AI calculations that caused excessive lag on servers</li>
<li>Wild animals’ tracks now correctly lead you to the wild animal</li>
<li>Fixed a bug with incorrect weight calculation when moving containers inside your inventory</li>
<li>Fixed a rare network related crash</li>
<li>Fixed a rare shadows bug, when observing terrain from a high elevation</li>
<li>Implemented new webkit support. We expect that ingame tutorials should work properly and be faster and more stable.</li>
<li>“Pour on ground” ability will only work in a hostile claim area during Judgement Hour</li>
<li>Client runs more smoothly when launching and added a splash screen while the client is loading<br />
</li></ul>
<br />
<br />
<br />
<span style="font-weight: bold;">Patch notes (ver. 1.1.7.5):</span><br />
<br />
This small patch resolves issue with horses causing lags while inside houses.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Update 1.1.5.7 for Eng players]]></title>
			<link>https://forum.zealite.net/showthread.php?tid=2651</link>
			<pubDate>Thu, 24 Nov 2016 22:14:04 +0800</pubDate>
			<guid isPermaLink="false">https://forum.zealite.net/showthread.php?tid=2651</guid>
			<description><![CDATA[<div style="text-align: center;"><span style="font-size: large;"><span style="font-weight: bold;">Welcome to 1.1.5.7!</span></span></div>
<br />
<div style="text-align: center;"><img src="http://gamona-images.de/525956/scale,460,234,inside/2bae62953528c9b32cf7080d8e163f42.jpg" border="0" alt="[Image: 2bae62953528c9b32cf7080d8e163f42.jpg]" /></div>
<br />
<blockquote><cite>Quote:</cite><span style="font-size: medium;"><span style="font-weight: bold;">If you want to join one of our servers, you need:</span><br />
<br />
1. In order to make the game in sync with the steam upgrade to the latest version;<br />
2. Download the <a href="http://zealite.net/files/updater.exe?rnd=0.6313798991968971" target="_blank">updater program</a>;<br />
3. Move the updater to the root folder with the game;<br />
"...\Steam\steamapps\common\Life is Feudal Your Own"<br />
4. Start the update program and agree to the request to obtain root privileges if necessary;<br />
5. Click Update, and wait;<br />
6. After the download is complete, click the exit;<br />
7. Start yo_cm_client.exe<br />
8. In the main menu, press Alt + Z, to connect to the x20 server.<br />
In the main menu, press Alt + X to connect to the server x1.<br />
Press Alt + C from the main menu to connect to the x5 server.<br />
<br />
<span style="font-weight: bold;">This patch makes the client sync with our game server settings.</span></span><br />
<br />
<br />
<br />
<br />
<div style="text-align: center;"><img src="http://zealite.net/wp-content/uploads/2016/05/SatEVvW1.png" border="0" alt="[Image: SatEVvW1.png]" /></div></blockquote>
<br />
<br />
P.S. im sorry for my english  <img src="https://forum.zealite.net/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" />]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><span style="font-size: large;"><span style="font-weight: bold;">Welcome to 1.1.5.7!</span></span></div>
<br />
<div style="text-align: center;"><img src="http://gamona-images.de/525956/scale,460,234,inside/2bae62953528c9b32cf7080d8e163f42.jpg" border="0" alt="[Image: 2bae62953528c9b32cf7080d8e163f42.jpg]" /></div>
<br />
<blockquote><cite>Quote:</cite><span style="font-size: medium;"><span style="font-weight: bold;">If you want to join one of our servers, you need:</span><br />
<br />
1. In order to make the game in sync with the steam upgrade to the latest version;<br />
2. Download the <a href="http://zealite.net/files/updater.exe?rnd=0.6313798991968971" target="_blank">updater program</a>;<br />
3. Move the updater to the root folder with the game;<br />
"...\Steam\steamapps\common\Life is Feudal Your Own"<br />
4. Start the update program and agree to the request to obtain root privileges if necessary;<br />
5. Click Update, and wait;<br />
6. After the download is complete, click the exit;<br />
7. Start yo_cm_client.exe<br />
8. In the main menu, press Alt + Z, to connect to the x20 server.<br />
In the main menu, press Alt + X to connect to the server x1.<br />
Press Alt + C from the main menu to connect to the x5 server.<br />
<br />
<span style="font-weight: bold;">This patch makes the client sync with our game server settings.</span></span><br />
<br />
<br />
<br />
<br />
<div style="text-align: center;"><img src="http://zealite.net/wp-content/uploads/2016/05/SatEVvW1.png" border="0" alt="[Image: SatEVvW1.png]" /></div></blockquote>
<br />
<br />
P.S. im sorry for my english  <img src="https://forum.zealite.net/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Can't join own server]]></title>
			<link>https://forum.zealite.net/showthread.php?tid=2151</link>
			<pubDate>Sun, 15 May 2016 21:13:13 +0800</pubDate>
			<guid isPermaLink="false">https://forum.zealite.net/showthread.php?tid=2151</guid>
			<description><![CDATA[Hello everyone! <br />
Is it possible to connect to somewhere else with the client? Cause whatever ip I use it seems that it connects me to one of the Zealite (or at least not my) server.]]></description>
			<content:encoded><![CDATA[Hello everyone! <br />
Is it possible to connect to somewhere else with the client? Cause whatever ip I use it seems that it connects me to one of the Zealite (or at least not my) server.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Game won't start]]></title>
			<link>https://forum.zealite.net/showthread.php?tid=1510</link>
			<pubDate>Fri, 27 Nov 2015 21:49:55 +0800</pubDate>
			<guid isPermaLink="false">https://forum.zealite.net/showthread.php?tid=1510</guid>
			<description><![CDATA[Hello<br />
After patch my game won't anymore start.<br />
I think problem is in starting video, but, let's start from the beginning.<br />
Start game, grey window, next is white and black, now it's error "driver video card not responding"<br />
sound from game still working, game is not responding but I still hear the video.<br />
Can any help me with this?]]></description>
			<content:encoded><![CDATA[Hello<br />
After patch my game won't anymore start.<br />
I think problem is in starting video, but, let's start from the beginning.<br />
Start game, grey window, next is white and black, now it's error "driver video card not responding"<br />
sound from game still working, game is not responding but I still hear the video.<br />
Can any help me with this?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[CS_STEAM_AUTH_REJECTED ?]]></title>
			<link>https://forum.zealite.net/showthread.php?tid=1025</link>
			<pubDate>Sat, 27 Jun 2015 00:58:20 +0800</pubDate>
			<guid isPermaLink="false">https://forum.zealite.net/showthread.php?tid=1025</guid>
			<description><![CDATA[Hello when i try connecting to the X20 server i keep getting CS_STEAM_AUTH_REJECTED <br />
Any ideas on how to fix this<br />
i downloaded the patch and "5.0.1" version tried running them with administrator rights on both had steam running tried on two different accounts and i have no idea what might be causing this thanks.<br />
<br />
                                                                                             -Kapacs]]></description>
			<content:encoded><![CDATA[Hello when i try connecting to the X20 server i keep getting CS_STEAM_AUTH_REJECTED <br />
Any ideas on how to fix this<br />
i downloaded the patch and "5.0.1" version tried running them with administrator rights on both had steam running tried on two different accounts and i have no idea what might be causing this thanks.<br />
<br />
                                                                                             -Kapacs]]></content:encoded>
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