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Возможно какая то трабла с таблеткой... на nosteam...
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Смешно, но другая таблетка помогла, видимо эта таблетка конфликтует с каким то ПО на данном ПК....странно все, но решение найдено и это главное, спасибо за наколку.
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02-03-2015, 11:44 AM
(This post was last modified: 02-03-2015, 12:46 PM by Bik.)
А вот сегодня снова та же ошибка через 10 минут, хотя вчера 2.5 часа все было нормально, раньше рекорд был 30 минут без вылета.
Вот собственно часть лога, когда захожу второй раз в игру после краша:
ECHO 2015-02-03 14:47:30.178 {00} <NOSCOPE> SFXState 'AudioLocationOutside' activated
HACK 2015-02-03 14:47:32.688 {02} <initConnection> srv1.zealite.net:28000
HACK 2015-02-03 14:47:32.690 {03} <[YoPackage]startConnection> yo::startConnection(srv1.zealite.net:28000)
HACK 2015-02-03 14:47:32.690 {04} <loadLoadingGui> GuiCanvas::setContentControl( GuiChunkedBitmapCtrl("LoadingGui"));
ECHO 2015-02-03 14:47:32.828 {04} <connect> connect(): srv1.zealite.net:28000
ECHO 2015-02-03 14:47:32.828 {04} <connect> NetInterface::startConnection to IP:91.214.70.135:28000
ECHO 2015-02-03 14:47:32.828 {04} <connect> Adding a pending connection to IP:91.214.70.135:28000
ECHO 2015-02-03 14:47:32.828 {04} <connect> NetInterface::sendConnectChallengeRequest(IP:91.214.70.135:28000)
ECHO 2015-02-03 14:47:32.848 {00} <NOSCOPE> NetInterface::handleConnectChallengeResponse(IP:91.214.70.135:28000)
ECHO 2015-02-03 14:47:32.848 {00} <NOSCOPE> NetInterface::sendAuthorisationRequest to IP:91.214.70.135:28000 (3711)
ECHO 2015-02-03 14:47:32.848 {00} <NOSCOPE> write auth_type=2
ECHO 2015-02-03 14:47:32.880 {00} <NOSCOPE> NetInterface::handleAuthorisationAccept(IP:91.214.70.135:28000)
ECHO 2015-02-03 14:47:32.880 {00} <NOSCOPE> Connection established 3711
ERRR 2015-02-03 14:47:32.880 {01} <GameConnection::onConnectionAccepted> There is no callbackOnConnect to call
ECHO 2015-02-03 14:47:32.880 {00} <NOSCOPE> NetInterface::sendCharactersListReq
ECHO 2015-02-03 14:47:32.905 {00} <NOSCOPE> NetInterface::handleCharactersListAns
HACK 2015-02-03 14:47:32.905 {00} <NOSCOPE> GuiCanvas::pushDialogControl( GuiChunkedBitmapCtrl("selectCharacterDlg",layer=0,center=false));
ECHO 2015-02-03 14:47:33.363 {00} <NOSCOPE> Connection with server lost.
ECHO 2015-02-03 14:47:33.363 {02} <MessageBoxOK> >>>!!! MessageBoxOK(DISCONNECT, The server has dropped the connection: CR_STEAM_AUTH_REJECTED, )
ECHO 2015-02-03 14:47:33.363 {03} <MessageIDBoxDlg> >>>!!! MessageIDBoxDlg(DISCONNECT, The server has dropped the connection: CR_STEAM_AUTH_REJECTED, , , , , , Ok)
ECHO 2015-02-03 14:47:33.363 {03} <MessageIDBoxDlg> freelook is now OFF
HACK 2015-02-03 14:47:33.363 {03} <MessageIDBoxDlg> GuiCanvas::pushDialogControl( GuiControl("cmCoreMessageBoxDlg",layer=0,center=false));
ECHO 2015-02-03 14:47:33.378 {00} <NOSCOPE> NetInterface::sendDisconnectPacket for IP:91.214.70.135:28000 (3711)
ECHO 2015-02-03 14:47:35.423 {01} <messageCallback> >>>!!! messageCallback(cmCoreMessageBoxDlg, )
HACK 2015-02-03 14:47:35.423 {01} <messageCallback> GuiCanvas::popDialogControl( GuiControl("cmCoreMessageBoxDlg"));
ECHO 2015-02-03 14:47:40.443 {00} <NOSCOPE> CharSelectionPlayPressed
HACK 2015-02-03 14:47:40.443 {00} <NOSCOPE> GuiCanvas::popDialogControl( GuiChunkedBitmapCtrl("selectCharacterDlg"));
ERRR 2015-02-03 14:47:40.443 {00} <NOSCOPE> Error: can't find dispatcherConnection object!
HACK 2015-02-03 14:47:42.615 {00} <NOSCOPE> GuiCanvas::pushDialogControl( GuiControl("ConsoleDlg",layer=99,center=false));
А вот часть лога предшествующая вылету игры:
CHO 2015-02-03 14:46:13.313 {00} <NOSCOPE> ShapeBaseImageData id=760 objectTypeID=92
WARN 2015-02-03 14:46:13.319 {00} <NOSCOPE> No one hit group was linked to hit direction. (null)
ECHO 2015-02-03 14:46:13.319 {00} <NOSCOPE> ShapeBaseImageData id=761 objectTypeID=93
WARN 2015-02-03 14:46:13.325 {00} <NOSCOPE> No one hit group was linked to hit direction. (null)
ECHO 2015-02-03 14:46:13.325 {00} <NOSCOPE> ShapeBaseImageData id=762 objectTypeID=94
ECHO 2015-02-03 14:46:13.330 {00} <NOSCOPE> Generating ShapeBaseImageData for movable objects, done 63 datablocks
ECHO 2015-02-03 14:46:13.330 {00} <NOSCOPE> Window focus status changed: focus: 1
ECHO 2015-02-03 14:46:13.399 {00} <NOSCOPE> SFXState 'AudioLocationOutside' activated
WARN 2015-02-03 14:46:13.443 {00} <NOSCOPE> GFXPCD3D9Device::beginScene - Device needs to be reset, resetting device...
ECHO 2015-02-03 14:46:13.444 {00} <NOSCOPE> GFXPCD3D9Device::reset - depthstencil a391860 has 2 ref's
ECHO 2015-02-03 14:46:13.444 {00} <NOSCOPE> --- Resetting D3D Device ---
HACK 2015-02-03 14:46:15.191 {02} <initConnection> srv1.zealite.net:28000
HACK 2015-02-03 14:46:15.191 {03} <[YoPackage]startConnection> yo::startConnection(srv1.zealite.net:28000)
HACK 2015-02-03 14:46:15.191 {04} <loadLoadingGui> GuiCanvas::setContentControl( GuiChunkedBitmapCtrl("LoadingGui"));
ECHO 2015-02-03 14:46:15.343 {04} <connect> connect(): srv1.zealite.net:28000
ECHO 2015-02-03 14:46:15.343 {04} <connect> NetInterface::startConnection to IP:91.214.70.135:28000
ECHO 2015-02-03 14:46:15.343 {04} <connect> Adding a pending connection to IP:91.214.70.135:28000
ECHO 2015-02-03 14:46:15.343 {04} <connect> NetInterface::sendConnectChallengeRequest(IP:91.214.70.135:28000)
ECHO 2015-02-03 14:46:15.353 {00} <NOSCOPE> NetInterface::handleConnectChallengeResponse(IP:91.214.70.135:28000)
ECHO 2015-02-03 14:46:15.353 {00} <NOSCOPE> NetInterface::sendAuthorisationRequest to IP:91.214.70.135:28000 (3711)
ECHO 2015-02-03 14:46:15.353 {00} <NOSCOPE> write auth_type=2
ECHO 2015-02-03 14:46:15.398 {00} <NOSCOPE> NetInterface::handleAuthorisationAccept(IP:91.214.70.135:28000)
ECHO 2015-02-03 14:46:15.398 {00} <NOSCOPE> Connection established 3711
ERRR 2015-02-03 14:46:15.398 {01} <GameConnection::onConnectionAccepted> There is no callbackOnConnect to call
ECHO 2015-02-03 14:46:15.398 {00} <NOSCOPE> NetInterface::sendCharactersListReq
ECHO 2015-02-03 14:46:15.408 {00} <NOSCOPE> NetInterface::handleCharactersListAns
HACK 2015-02-03 14:46:15.408 {00} <NOSCOPE> GuiCanvas::pushDialogControl( GuiChunkedBitmapCtrl("selectCharacterDlg",layer=0,center=false));
ECHO 2015-02-03 14:46:15.888 {00} <NOSCOPE> Connection with server lost.
ECHO 2015-02-03 14:46:15.891 {02} <MessageBoxOK> >>>!!! MessageBoxOK(DISCONNECT, The server has dropped the connection: CR_STEAM_AUTH_REJECTED, )
ECHO 2015-02-03 14:46:15.893 {03} <MessageIDBoxDlg> >>>!!! MessageIDBoxDlg(DISCONNECT, The server has dropped the connection: CR_STEAM_AUTH_REJECTED, , , , , , Ok)
Что-то непонятное, меняет вроде как Самопроизвольно окно(не сворачивал игру), потом требует перезагрузить какое-то устройство связанное с видео.
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С третьим кряком от другой игры полет нормальный опять. Завтра потестю , отпишусь если все будет нормально.
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На лицензии с оригинальными файлами не пускает на сервер с ошибкой cr_steam_game_mismatch. С твоим ехе игра так же крашится как и раньше. Одно хоть ясно, дело не в таблетке) Все же попросил бы тебе как-то поучаствовать в моей проблеме, может логи посмотришь или еще что-то.
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Оке, тогда мог бы я получить от тебя неоткомпилированый ехе? а то express вижен не открывает его и кто вообще компилирует на с++ 6.0, разрабы?)