Life is Feudal 0.3.0.0 Patch Notes - Printable Version +- Zealite.net forums (https://forum.zealite.net) +-- Forum: Life is Feudal (https://forum.zealite.net/forumdisplay.php?fid=46) +--- Forum: Zealite main section | Download game client here | Скачать клиент игры можно здесь (https://forum.zealite.net/forumdisplay.php?fid=41) +---- Forum: International section (https://forum.zealite.net/forumdisplay.php?fid=42) +----- Forum: News (https://forum.zealite.net/forumdisplay.php?fid=13) +----- Thread: Life is Feudal 0.3.0.0 Patch Notes (/showthread.php?tid=601) |
Life is Feudal 0.3.0.0 Patch Notes - maxxxmyd - 02-28-2015 We are glad that we have finally achieved a rather stable implementation of the guilds and claims system! From now on, you will be able to build, and later upgrade, a special monument, which will create your guild and will claim an area around it to protect anything that is built there from EVERYONE except members of that guild. To learn more about claims mechanics, we suggest you to take a look at the updated wiki page here: http://lifeisfeudal.gamepedia.com/Claim The decay system has been improved to take claims into account. If your building is FULLY covered by your guilds claim, it will be completely protected from decay. However, if ANY of the building cells are outside the claim, your building will start to decay and eventually will disappear in 2-3 in-game days. However, decay rate setting is set to 0 (no decay) by default on all servers, so it is up to you to change it or not. Nightime should be a BIT more comfortable since you can properly equip a torch now and even fight with it. In one of the following patches we will teach wild animals to be afraid of fire and run away. P.S. We RECOMMEND to server owners to wipe your servers. It is NOT required, but recommended, since gameplay has changed significantly with guilds and claims mechanics and a fresh start will take those changes into account. P.P.S. Roadmap updated. Patch notes (ver. 0.3.0.0): Added guilds, guild claims and guild monuments management mechanics Added “Trespassers!” ability, which will allow you to spot trespassers on your guild claim, thus marking them as criminals Added a new server setting, which changes rate of object decay outside of claims (0 by default) Added an equippable torch as a source of light and an improvised weak weapon Fixed a nasty exploit, where you could pass thin walls and doors with certain conditions Fixed randomly occurring weird animation twists and bugs Fixed some client crashes Numerous client side bug fixes Updated flax stem-fibers conversion. Flax production should not be so tedious now. http://steamcommunity.com/games/lifeisfeudal/announcements/detail/112925808995356872 |