Why tunnel reset / roll back - Printable Version +- Zealite.net forums (https://forum.zealite.net) +-- Forum: Life is Feudal (https://forum.zealite.net/forumdisplay.php?fid=46) +--- Forum: Life is Feudal x1 sс 1400 (https://forum.zealite.net/forumdisplay.php?fid=24) +---- Forum: International section (https://forum.zealite.net/forumdisplay.php?fid=25) +----- Forum: Main section (https://forum.zealite.net/forumdisplay.php?fid=28) +----- Thread: Why tunnel reset / roll back (/showthread.php?tid=2326) |
Why tunnel reset / roll back - Hey_Joe - 07-10-2016 Hello, you have a nice server. I'm happy that i can test it with my low hardware. But there's something that confuses me. I read that there is a tunnel roll back and also my tunnel disappeared the next day, although i reinforced him. Is there a reason why? It would be really nice if the gameplay is a bit like the game Clonk and the mines stay longer. Greets Joe RE: Why tunnel reset / roll back - alemant - 07-10-2016 Tunnels restored with every server restart. Restart the server in the morning. RE: Why tunnel reset / roll back - Hey_Joe - 07-10-2016 (07-10-2016, 03:09 PM)alemant Wrote: Tunnels restored with every server restart. Restart the server in the morning. Too bad. That really takes a nice part of the game. What's the reason? RE: Why tunnel reset / roll back - EVIL JACK - 07-10-2016 Потому что гладиолус) RE: Why tunnel reset / roll back - alemant - 07-10-2016 (07-10-2016, 03:35 PM)Hey_Joe Wrote:(07-10-2016, 03:09 PM)alemant Wrote: Tunnels restored with every server restart. Restart the server in the morning. The reason the code of the game... Since tunnels are restored, and therefore scavenge 30 rather than 8 for x1 Im sotty, speak to translate.google.com RE: Why tunnel reset / roll back - Hey_Joe - 07-10-2016 8 stones in original. Hard job Damn code. It would be awesome if they stay for some weeks with reinforced walls. |